Eg Rächulf Nackyeq (/ogtəˈgi/ /naˈkjeq/ [sole; lone] [population]) is a subtropical Town located in the Gumada Provence of the Kingdom of Hobben.
The name Eg Rächulf Nackyeq is derived from the Dwarven language, as Eg Rächulf Nackyeq was founded by Idi Hub̄qug, who was culturaly Dwarvern.
Climate
Eg Rächulf Nackyeq has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Eg Rächulf Nackyeq receives an average of 267 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Rächulf Nackyeq covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1726 m (5662 ft) above sea level.
Overview
Eg Rächulf Nackyeq was founded durring the early 11th century, by Idi Hub̄qug. The establishment of Eg Rächulf Nackyeq suffered from many setbacks, delays, and obsticles, most notably a group of Eg Rächulf Nackyeq which required millitary assistance exterminate before the community could finish being built.
Eg Rächulf Nackyeq was built using the conventions of Dwarvern durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Eg Rächulf Nackyeq is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Eg Rächulf Nackyeq is buildings are arranged arround a network of narrow cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these peasent-grade are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Something in your gut tells you that you may be unwelcome in Eg Rächulf Nackyeq. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.
Civic Infrastructure
Eg Rächulf Nackyeq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Rächulf Nackyeq.
Eg Rächulf Nackyeq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Eg Rächulf Nackyeq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Eg Rächulf Nackyeq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Rächulf Nackyeq's public wards, blessings, and other arcane systems.
Eg Rächulf Nackyeq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Eg Rächulf Nackyeq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
One or more crime bosses have a powerful influence within Eg Rächulf Nackyeq. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Eg Rächulf Nackyeq's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
Due to the actions of local Kami, spring is long in Eg Rächulf Nackyeq.
The Nightcaller near Eg Rächulf Nackyeq are known to be a mutant strain of the creature.
Eg Rächulf Nackyeq's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Wild Magic energies of tier 3 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4398 m2
Cattle and Similar Creatures: 271
Poultry: 3258
Swine: 217
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 108
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 2
Potion Sellers: 1
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
323 of Eg Rächulf Nackyeq's population work within a Foundational Occupation.
22 work in Agriculture
71 work as Craftsmen
26 work as Merchants
51 work as Service Workers
31 work as General Laborers
11 work as Skilled Laborers
48 work as Civil Servants
31 work in Cottage Industries
15 work as Artists
17 work in Produce Industries
742 of Eg Rächulf Nackyeq's population do not work in a formal occupation, but do contribute to the local economy. 21 (2%) are noncontributers.
Points of Interest
Eg Rächulf Nackyeq's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Eg Rächulf Nackyeq suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a suit of Chain mail armor of Elven High Magic, an a suit of Chain mail armor imbued with potent amounts of Elven High Magic energies was created in Eg Rächulf Nackyeq by in time immemorial, reportedly some time during the early 2nd century.